Ribbon Effects Preview

Colby Law ยท 59.94 fps ยท all ribbon heights at actual pixel size

Effect

Copy

Colour

Per-ribbon spacing

R4E, R4W, R4N and R4S render as a still: logo + "line 1", no motion. Duration is unchanged, so they are still full-length renders. The script also builds the animated version alongside, so switching them back later does not mean rebuilding.

Drag to set how many logo+line pairs that ribbon carries. At 0 it solves itself from the global spacing target. The gap is whatever is left over โ€” it is a consequence of the count, not a separate control, which is why matching gap across ribbons matters more than matching units.

Loop

Timing

Rotation

Split-flap

Speed-blur

Sprite wipe

0 = the copy changes exactly at the ball's centre. Negative trails the ball so new copy emerges just behind it; positive runs ahead of it.

Logo (persistent)

Written into logoFile on every exported CFG, so the script never falls back on a remembered path.

Camera & render

Dims everything that is not physically lit, so you see the ribbon as it will actually read โ€” including the diagonals on R4N.

Zoom

Judge legibility at 100% only. Fit squeezes each whole ribbon into the window โ€” far too small to read, but the right way to check that the spacing is even and both ends are clean.

Jump to

Snaps every ribbon to the same place at once, so you can inspect the far right at 100% without dragging 13,000px.

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โ–ธ CFG block โ€” paste into build_ribbon_effects.jsx